﻿using System;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;

namespace ProjScan.ScanRule.ProjectAssets.ParticleEffect
{
	// Token: 0x020001DD RID: 477
	[ParticleEffctRuleAttr]
	internal class Eff_TooLargeMemory : ParticleEffectRuleImp
	{
		// Token: 0x06000EC6 RID: 3782 RVA: 0x000427B8 File Offset: 0x000409B8
		protected override bool IsOK(ParticleEffectAssetData assetData)
		{
			return (float)assetData.texMemory <= this.GetThresholds(128f);
		}
	}
}
